Hands-On Art Director

I build visual worlds that hold together across formats.

I turn characters, campaigns, products, environments, and launch materials into clear visual systems that can be directed, extended, produced, and shipped.

Selected work for hands-on art direction roles.

  • Visual worlds
  • Character systems
  • Campaign direction
  • Product storytelling
  • Concept development
  • Production judgment

Selected Work

Work that had to work.

Selected work focused on visual direction, character-led systems, campaign worlds, product and merchandise extensions, experiential concepts, and the production discipline needed to carry ideas across real formats.

Petey & PiperPetey & PiperPetey & PiperPetey & PiperPetey & Piper

Petey & Piper

A character and merchandise system that turned playful vehicle mascots into a product family across plush, apparel, accessories, ecommerce assets, and production artwork.

  • Character / Illustration
  • Product & Merchandise
  • Ecommerce
View Case Study

Practical Results

Useful work leaves evidence.

For art director roles, this work shows how visual direction can turn ideas into systems people recognize, use, and extend. The projects made characters, campaigns, products, environments, and launch experiences easier to understand, produce, and carry across formats.

K-5 national

Captain Compassion classroom use

Product family

Petey & Piper ecommerce extension

2023 Gold

DEB Edison Award recognition

24 locations

Evergreen Goodwill rebrand rollout

How I Direct

I make ideas easier to see.

I am a hands-on visual lead who likes building worlds with enough structure to survive real production. I care about concept, taste, clarity, consistency, and the practical details that keep creative work from falling apart after approval.

01

Shape the visual world.

I look for the central idea, then build the visual language that helps characters, campaigns, products, and environments feel connected.

02

Guide the system.

I think across touchpoints so the work can extend into merchandise, ecommerce, signage, events, launch materials, and production assets.

03

Protect the finish.

I pay attention to hierarchy, craft, files, vendors, review cycles, and the small decisions that determine whether the final work feels intentional.